Apprentice Tanner

apprentice tanner“Apprentice Tanner, wake up. Tanner stick out your thumb so the Apprentice Tanner can see who you are.”

From Bonus Pack 2, only wins if Tanner dies. If there is no Tanner, only wins if he himself dies

If the Tanner is not in play, the Apprentice Tanner’s strategy resolves to that of the Tanner.

If the Tanner is in play, the Apprentice Tanner needs to be extremely subtle. Don’t start laying suspicion on the Tanner. Play the long game by lining up a bunch of people as Werewolf suspects and provide evidence against each one to look like you are making a genuine attempt to find the Werewolf. Then gradually remove one person at a time from your line of suspects as each provides a plausible defense. Continue this until the only person left in your list of suspects is the Tanner and you guide the group to the ‘natural’ conclusion that they need to be lynched.

If you are outed as the Apprentice Tanner, say nothing more for the rest of the round. You will have zero credibility from that point and anything you say will be interpreted as pointing toward the Tanner. Even using reverse psychology to pour suspicion on someone else so the group falsely suspects them of being the Tanner will be more likely to backfire than be helpful.

What do you think? Leave your thoughts in the comments section.

13 thoughts on “Apprentice Tanner”

  1. When you say: “Even using reverse psychology to pour suspicion on someone else so the group falsely suspects them of being the Tanner will be more likely to backfire than be helpful.”

    Why is that? I haven’t played with the Ap Tanner but I would imagine laying Tanner suspicion on one person will make everyone more likely to believe the actual Tanner is a wolf.

    1. @Thomas: Because by being outed as the App Tanner you have lost credibility. If you paint another player as a Werewolf in the hopes people think he is really the Tanner then either your body language gives away your lie or even if your body language betrays nothing but sincerity, the fact that you’re the App Tanner will betray your true motive.

      Maybe this approach will work in your group, after all. Try it out and let us know how it goes.

  2. This card is amazing. Since Bonus Pack 2 is $120 on Amazon, I think I’ll have to say that for any given game that Village Idiot or Minion means the Apprentice Tanner for this round.

  3. What happens if the Doppelganger copies the Tanner with the Apprentice Tanner in the game? Do both tanners have to die for the Apprentice Tanner to win, or just one? I suppose this question also applies to roles like the Apprentice Assassin.

    1. I would assume that just the tanner has to die, since the doppelgänger is technically the doppelgänger-tanner after the tanner gets copied, so the doppelgänger isn’t really a “pure” tanner.

    2. TL;DR: Apprentice Tanner wins through either Tanner or Döppleganger-Tanner

      I believe the Apprentice Tanner wins if either dies, though The Tanner and Döppleganger can’t win through each other. Both will stick their thumbs out for the Apprentice Tanner, and the Apprentice will quickly realize he has to play in favor of both if he wants the best odds. Point out both their lies, and let everyone else decide which one to kill.

  4. Does anyone know where I could find online rules for ONUV and ONUA?? Also is there any printable cards as well????

    1. Both would win. Otherwise if the apprentice tanner is in the game, the tanner has 0 chance of winning.

  5. I know that if the Minion realizes he’s been swapped he can out the werewolves. Is this the same for the Apprentice Tanner?

    1. Yes, but people will probably then suspect you are trying to deflect attention from one of the werewolves.

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