Category Archives: General Strategy

Introduction

onuw boxThis strategy guide assumes:

  • You are using some combination(s) of One Night Ultimate Werewolf, Daybreak, One Night Ultimate Vampire, Bonus Pack 1 and Bonus Pack 2
  • If you are using the Curator then all artifact tokens are available for selection
  • No house rules or other rule modifications are in use
  • Lone Wolf option is in use

Wake order is:daybreak box

  • -8 : Copycat
  • -7 : Doppelgänger
  • -6 : Vampire/The Master/The Count
    • -6B : The Count (also wakes up at -6)
    • -6Ba : Doppelgänger-Count (also wakes up at -6)
    • -6C : Renfield
    • -6Ca : Doppelgänger-Renfield
  • -5: Diseased
  • -4 : Cupidonuv
  • -3 : Instigator
  • -2 : Priest
    • -2a : Doppelgänger-Priest
  •  -1 : Assassin
    • -1a : Doppelgänger-Assassin
  • -1B : Apprentice Assassin
    • -1Ba : Doppelgänger-Apprentice Assassin
  • 00 : Lovers
  • 0 : Sentinel
  • 1A : Alien
  • 2 : Werewolf (2x)bonus pack box
    • 2B : Alpha Wolf (also wakes up at 2)
    • 2C : Mystic Wolf (also wakes up at 2)
  • 3 : Minion
  • 3B : Apprentice Tanner
    • 3Ba : Doppelgänger-Apprentice Tanner
  • 4 : Mason (2x)
  • 4B : Thing
  • 5 : Seer
  • 5B : Apprentice Seerbp2
  • 5C : Paranormal Investigator
  • 5D : Marksman
    • 5Da : Doppelgänger-Marskman
  • 6 : Robber
  • 6B : Witch
  • 6C : Pickpocket
  • 7 : Troublemaker
  • 7B : Village Idiot
  • 7C : Aura Seer
    • 7Ca : Doppelgänger-Aura Seer
  • 7D : Gremlin
    • 7Da : Doppelgänger-Gremlin
  • 8 : Drunk
  • 9 : Insomniac
    • 9a: Doppelgänger-Insomiac
  • 9C : Squire
    • 9Ca : Doppelgänger-Squire
  • 9Z : Beholder
    • 9Za : Doppelgänger-Beholder
  • 10 : Revealer
    • 10a : Doppelgänger-Revealer
  • 11 : Curator
    • 11a : Doppelgänger-Curator

The following roles do not wake during dusk/night phases

  • Dream Wolf
  • Bodyguard
  • Cursed
  • Tanner
  • Hunter
  • Prince
  • Villager (3x)

The game can be purchased from Bezier Games

What do you think? Leave your thoughts in the comments section.

Role Selection

appChoosing a good combination of roles is probably the most difficult part of the game. Role selection needs to:

  • be balanced between the Werewolf and Village teams
  • not create too much chaos, nor be too deterministic
  • ensure the night phase does not take too long
  • contain a level of complexity appropriate for the level of players’ experience

The example setup in the rulebook is perfect for beginner players. Beyond this, role selection requires experience as well as trial and error.

Some specific tips are:

  • Use of the Doppelganger is not recommended for inexperienced players, nor for games with many players since the night phase will be stretched even further. The Doppelganger is, however, virtually essential for a player counts of 3, to inject the right amount of doubt and confusion.
  • The Village Idiot should not be used for large player counts, say 6 or more.

The following recommended rolesets have been compiled from user contributions on the Board Game Geek forums:

Players Suggested Roles
3 Robber, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Witch
3 Robber, Tanner, Doppleganger, Alpha Wolf, Witch, Dream Wolf
3 2 Werewolves, Robber, Tanner, Drunk, Doppleganger
4 2 Werewolves, Robber, Tanner, Doppleganger, Alpha Wolf, Witch, Curator
4 Werewolf, Seer, Hunter, Mystic Wolf, Apprentice Seer, Revealer, Bodyguard
4 Alpha Wolf, Mystic Wolf, Dream Wolf, Robber, Witch, Village Idiot, Aura Seer, Cursed
5 Werewolf, Seer, Insomniac, Mystic Wolf, Apprentice Seer, Paranormal Investigator, Witch, Revealer
5 Werewolf, Robber, Troublemaker, Doppleganger, Alpha Wolf, Witch, Village Idiot, Curator
5 Seer, Troublemaker, Tanner, Insomniac, Alpha Wolf, Mystic Wolf, Paranormal Investigator, Witch
6 2 Werewolves, Villager, Seer, Robber, Troublemaker, Tanner, Drunk, Minion
6 Robber, Troublemaker, Tanner, Minion, Doppleganger, Mystic Wolf, Paranormal Investigator, Witch, Dream Wolf
6 2 Werewolves, Seer, Robber, Troublemaker, Minion, Doppleganger, Witch, Revealer
6 2 Werewolves, 3 Villagers, Tanner, 2 Masons, Doppleganger
7 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Minion
7 Robber, Tanner, Drunk, Minion, Alpha Wolf, Apprentice Seer, Paranormal Investigator, Witch, Revealer, Dream Wolf
8 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, Minion
9 2 Werewolves, 3 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, Minion
9 Robber, Troublemaker, Tanner, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Apprentice Seer, Witch, Revealer, Bodyguard, Aura Seer
9 Seer, Robber, Troublemaker, Tanner, Drunk, 2 Masons, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Witch
10 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, 2 Masons, Minion
10 Robber, Troublemaker, Tanner, Hunter, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Apprentice Seer, Paranormal Investigator, Witch, Cursed, Prince
10 Robber, Troublemaker, Tanner, Drunk, Hunter, Minion, Doppleganger, Alpha Wolf, Paranormal Investigator, Dream Wolf, Bodyguard, Cursed, Prince

What do you think? Leave your thoughts in the comments section.

Basic Strategy

villagerMost beginners are either too keen to just spill the truth at the first opportunity, or to lie without a clear objective in mind.

As a first time player on Team Village, aim to reveal the truth gradually over the course of the discussion. At the beginning reveal who your role was but withold revealing what you did or saw for instance.

As a member of Team Werewolf, lying is essential. As a member of Team Village, lying still has its place as a means of both drawing out other liars and of stalling until you can confirm that you haven’t in fact been switched to Team Werewolf.

If you do intend to lie, before the night phase starts note what roles are being used in the current game and spend the night time thinking about what role you will claim when you wake up. Pick one or two backups in case your favoured role becomes unclaimable.

Key questions you want to be able to concretely answer are:

  • What actions would you have performed at night in that role?
  • What information would you have gleaned?
  • What are all the different ways someone can contradict you?

The simplest case is to pick a role, like the Villager or Hunter, that does nothing at night, gleans no information and can’t be contradicted unless someone either looks directly at your card or sees your claimed role elsewhere on the board. Even the latter won’t lead to a direct contradiction if multiple versions of that role are in play, such as Villagers or Masons.

If there is a Werewolf majority then the game flips on its head. Instead of trying to identify who is on Team Werewolf, the Werewolves can openly debate who is on Team Village and therefore should be targeted for termination. Depending on role selection, a Werewolf majority can be an virtual certainty. There can potentially be eight Team Werewolf roles if the Doppleganger, Alpha Wolf, Minion, Paranormal Investigator, Cursed and the Curator’s Claw of the Werewolf artifact are in play.

What do you think? Leave your thoughts in the comments section.

Werewolf Team General Strategy

  • werewolfTeam Village roles that don’t gain any information during the night are easy for Werewolves to claim. Villagers are the obvious place to hide because it is more difficult to contradict such a claim if there are be multiple Villager cards in play. The Troublemaker is also a good example since you can claim you were a Troublemaker and switched two other roles, without anyone being able to contradict you unless someone else was, or saw, a Troublemaker.
  • If there are two Team Wolf players and the Mason cards are in the game then both Wolves can claim to be Masons, backing each other up. Prepare for a fight since it is almost inevitable someone else will contradict this. At least one other player will be a true Mason, or even if both Mason cards are in the center someone, such as a Seer or Witch, will have seen them.
  • If there are two Wolves one can claim to be a Troublemaker switching the other Wolf with a villager, while the other Wolf outs himself. If the Troublemaker claim is believed then the village will lynch the supposed wolf. This has the advantage that the framed individual will have no defense themself. Only someone contradicting the Troublemaker claim can undermine this frame job.

What do you think? Leave your thoughts in the comments section.